Wednesday, 3 December 2008

Rigging in Maya


The way we plan to work is to use proxy versions of the characters to animate while the high res versions are being made. Ill use dans drawings to make the proxies to the same proportions as the drawings and then send them to Dan and Anna to make the high res, using the proxies as guids as well as the drawings. For rigging i found a mel script that automatically creates controllers for a skeleton. Its totally customisable so can be added to if needed. It might seem like cheating, but its not! I know how to set up everthing the script does so all its doing is saving time.



Above is the UI for the script. You just need to type in the name of the corrsponding joints and it will create the controllers for each one. Below shows some of the controllers on a bunch of joints.



Get the script from : http://www.highend3d.com/maya/downloads/mel_scripts/animation/zooCST---character-setup-toolkit-2874.html



No comments: